![]() Letting Amy tag along causes the leader to attack with her signature hammer and sacrifice the spin-jump, though Tails gets a significant aerial boost for his trouble. Having Knuckles help out Amy makes the spunky girl’s hammer more powerful and spring-loaded. Partner characters don’t just provide alternate special moves: they can also modify the player character’s skills! For instance, picking Knuckles as Tails’ partner makes the fox glide instead of fly. However, unlocking new characters reveals a more pleasant side to the tag-team system. I was also annoyed with my partner for running ahead and triggering a vehicle or platform prematurely, causing me to either wait or run off-screen for it to regenerate. ![]() I found the two-character tag moves, which are assigned to R and must be charged before use, to be too clunky for time-critical situations. I was initially deterred by the two-character system, still bitter from Sonic Heroes. The game uses the same basic controls found in Sonic Advance 2, with the computer-controlled partner character loosely following the player’s moves (think Sonic 2). The big addition in Sonic Advance 3 is the Sonic Factory, letting players pick any two of the five characters as a leader or partner. While Sonic Advance 3 has some disagreeable moments, Dimps and Sonic Team have created another excellent side-scroller with a special focus on variety. Sonic Advance 1 and 2 were spectacular games that jump-started the hedgehog’s fading spirit and reminded gamers of why they love Yuji Naka’s creation. Sonic and his friends at Dimps sure seem to love the Game Boy Advance. ![]()
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